![]() Warlord phalanxes can get it, Elven Gryphon riders, and some others. Very good for holding chokepoints with a high defense unit. * Tireless -> unit doesn't spend action points when counter-attacking. ![]() Other infantry can get it if you build them in a city with a special building you get from having a (cleared) dungeon structure in the city's domain. * Killing momentum -> allows you to attack again (1 time) after killing an enemy. (And yes, that standing-on-the-dead thing is a very simple and effective solution, much more practical than disjuncting the enchantment. But once you get the hang of the combat system, you can (and should) clear such sites fairly early.Īgain, auto-combat by the AI managed to win without losses, so it seems you were attacking at the right time. Once you can lock in place a unit or two, those dungeons become a lot easier to do. The other thing that would serve you well is some kind of crowd control (freeze, web touch, petrify etc.) and anything to debuff to make that more likely to succeed. The killing momentum is rare among some units, but if you happen to have it, use it wisely as it will help a lot in that specific placeĪlso things like tireless and regrowth are incredibly useful abilities in those dungeons. To dispel it (Chant of Unlife) or any others like it, you have to have enough casting and mana, and when the battle starts, just click on the picture top left of the screen that represents the effect, it's kind of a coin toss if you are successful in dispelling it If you are speaking of the one where they spawn a new one each turn for example spiders, then you just have to kill them all, that one requires you to be a bit more powerful, you just have to keep your units together and support each other, things like heal, and regrowth are huge help for those The idea is to stand on the dead, so they don't come back to life and don't outnumber you.
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